Game Dev
Game development
Notes on building games, from the smallest playable loop to the systems behind Tingbase, Mini Games Arena, and earlier projects.
Game Dev
Cursor for making games
What Cursor is good for while making a game, and what still has to happen in the engine.
October 18, 2026 · 1 min read
Game Dev
How I build this website
The actual stack behind YuvalGG, from the article files to the live Vercel deploy.
October 18, 2026 · 1 min read
Game Dev
How to make games using Unity and Cursor
A practical loop for editing Unity C# scripts in Cursor and testing them back in the Unity editor.
October 18, 2026 · 2 min read
Game Dev
How to write a playtest note someone can use
A format for playtest feedback that says what the player tried, what they expected, and what to change.
October 18, 2026 · 2 min read
Game Dev
Build the smallest loop that is still a game
How to cut a game down to one action, one result, and a reason to try again.
October 15, 2026 · 1 min read