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How to spend the first hour of a new game

What the first hour of a game should tell you, and the questions worth answering before you decide to stay.

2 min readYuval Eizik

  • pc
Editorial cover mark for the Reviews section

The first hour is not a verdict. It is the cleanest look you get, before habit and guides tell you what to think.

Use it to answer a few questions. If you cannot answer them, you do not understand the game yet, and you should not score it.

Can you say what you do?

After the hour, finish this sentence without help from a wiki: “In this game I ___.” Shoot, build, deliver, solve, hold a point. If the sentence needs three verbs and a paragraph, the game has not shown you its center.

Write the sentence down. It is the start of any later review. A review that cannot say what the player does is a plot summary.

Did the game teach that action?

Notice whether you learned the action from the game or from a friend, a video, or an old habit. A good first hour lets you fail once and see why. A bad one punishes you for a rule it never stated.

You do not need a tutorial menu. You need a moment where the result made the rule obvious. If that moment never came, say so. “I had to look it up” is a real finding.

Did you want another try?

At the end of the hour, notice the impulse. Did you queue again, restart the level, or close the game relieved? That impulse is not the whole review. It is the hook, and a review that hides it is pretending to be more objective than a person can be.

Name what caused it. A sharp fight, a slow menu, a reward that meant nothing. The cause is the part worth keeping.

What you still do not know

Write down what the hour did not show. The late upgrades, the ranked mode, the co-op, the price of a mistake after the tutorial ends. Those gaps stay out of the verdict.

A first-hour note can say “the opening teaches the shot and hides the economy.” It should not say “the game is deep” or “the game is empty.” You have not seen enough to claim either.

Keep it as notes, then decide

If the hour was enough to know you will not return, you can say that, and you should say it was one hour. If you are staying, play more before you publish a judgment. The notes from this hour are the beginning of that piece, not a substitute for it.

Common questions

Is one hour enough to review a game?

No. One hour is enough to describe the loop and the teaching. A review of whether the game holds up needs more time, and it should say how much time that was.

What if the game opens with a long introduction?

Count the hour from the first moment you can act. A long introduction is part of the experience, and it belongs in the note if it delays the loop.

Should I look up a build guide first?

Play the first session without one. A guide can hide whether the game itself teaches you anything.

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