Competitive PvP
Based on the makers’ specs and my own testing where I say so.
What is a focus macro
A focus macro casts a spell on a unit you saved with /focus, without changing the target you are already hitting or healing.
Updated 4 min readYuval Eizik
- pc

Want to kick the healer without dropping your kill target? That’s what a focus macro is for. A focus macro casts a spell on a second unit — the one you saved as your focus — and leaves your current target alone. Focus is a supplement to targeting: a unit you can set and then recall, by a key or a macro, without giving up the unit you are already on.
I play Devastation Evoker as Tingyoudied on EU-Ravencrest: Scalecommander, Spatial Paradox, 2849 Blitz, RBG main. Trinket and interrupt sit on the scroll wheel. The spec write-up is the Evoker PvP guide. This guide explains what @focus actually does, and when I would use it instead of arena1.
The focus frame is part of the default UI. An addon is optional, and some unit-frame addons get in the way of the Set Focus menu. If a dialog appears, it’s best to choose Ignore and try once more, then disable the addon if it fails again.
| Line | What it aims at | What it does not do |
|---|---|---|
| /cast [@focus] Spell | The unit you last saved with /focus | Change your current target |
| /target focus | Makes the focus into your real target | Cast without swapping |
| /cast [@arena1] Spell | Enemy player in arena frame 1 | Stay on a unit after frames shuffle |
| /clearfocus | Clears the saved unit | Cast anything |
| Empty [] fallback | Your current target if the focus line failed | Reach farther or ignore facing |
Set it before the button matters
The target frame is the unit you are hitting or healing. Focus is the other one. A mage who needs to sheep one mob and damage another sets the sheep mob as focus, then uses /cast [@focus] Polymorph. The sheep happens. The damage target never changes.
Target the unit, then use one of these:
- Type
/focus. - Right-click the unit frame and choose Set Focus.
- Press the Focus Target key, after you bind it under Options, then Keybindings.
/clearfocus drops it. /target focus does something else: it makes the focus into your real target. That is useful when you do want to switch. It is not what a focus cast does.
Once a focus is set, the game adds a focus frame. It updates like a party frame: health, resource, and a cast bar. You can unlock it and move it, and there is an option for a smaller frame. If your target and your focus are the same unit, the target frame is highlighted.
That cast bar is why most people set a focus. A nameplate shows the cast out in the world. The focus frame keeps it in one place you chose. On Evoker the plate is still how I see the kick I am about to send from the scroll wheel. A focus macro does not replace that look.
What the macro actually says
Open the macro window with /macro, make a macro, and drag it to a bar. #showtooltip on the first line makes the button use the spell’s icon and tooltip. The cast line is the one that matters.
Pick what the button should do. Spell Name stands in for your interrupt, crowd control, or heal.
/cast [@focus] Spell Name
Casts on your focus and leaves your target alone. If you have no focus, the button does nothing.
Replace Spell Name with the spell you mean. An interrupt, a crowd-control spell, or a heal are the usual ones. The brackets are conditions, read from left to right.
@focusmeans “aim this at my focus.”harmmeans the focus has to be an enemy. A heal macro should not useharm.nodeadmeans the focus has to be alive.- An empty
[]at the end means “if none of that was true, cast normally,” which is your current target.
[mod:shift,@focus] adds the keyboard. Hold Shift and the spell goes to the focus. Let go and it goes to your target. One key, two aims. You still have to set the focus first. On a left-handed desk the modifier that hand can hold is the right Shift or Ctrl, not the pair beside WASD — how a left hand changes MMO keybinds.
The spell is unchanged apart from its target. It will not reach farther, it will not fire while you are silenced, and a kick still has to be in range and facing the right way. A focus on the healer across the room does not let you interrupt them from the other side of the pillar.
Where it earns the key
Use it when two units matter at once and only one of them should be your target.
You are damaging one enemy, and another must be interrupted or controlled. Focus the second. Damage stays on the first. The macro handles the interrupt or the crowd control.
You are damaging something, and one ally is the person you keep healing. Focus that ally and put the heal in the macro.
Skip it when you only act on your current target. A focus left on a dead mob, with no fallback in the macro, is a button that does nothing.
In an arena, arena1, arena2, and arena3 name the enemy players in frame order. Focus is whoever you saved, and it stays on that unit when the frames shuffle. One key should use one of the two. In Blitz there are no arena frames, so a focus is the only way to save a second target. If I set a focus in a node fight, it is a unit I chose, not a frame number.
The macro only picks who; the kick still has to be in range and land. For allies, see party frames.
Related: WoW guides, Best WoW PvP addons (2026), left-handed mouse, keyboard guides, Midnight 12.1.5 news.
Common questions
What is a focus macro in World of Warcraft?
A macro that casts a spell on your focus, a second unit you saved, instead of on your current target. Your target does not change.
How do I set a focus?
Target the unit and type /focus, or right-click its unit frame and choose Set Focus. You can also bind Focus Target in the keybind menu. /clearfocus removes it.
What does /cast [@focus] do?
It tries to cast the named spell on your focus. If you have no focus, that button does nothing. It does not retarget you.
Does a focus macro work if I am out of range?
No. The spell still needs a valid target in range, and many spells still need you to be facing that unit. Focus only chooses who the spell aims at.
Is arena1 the same as focus?
No. arena1, arena2, and arena3 are the enemy players in an arena, in frame order. Focus is whoever you last saved with /focus, in any content.
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