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Based on the makers’ specs and my own testing where I say so.

How to warm up before ranked

Warm up before ranked in the game you queue. One motion, then queue. A longer block, a different game, or a new sensitivity is not the warmup.

Updated 10 min readYuval Eizik

  • pc
A flat dark monitor on a navy desk, blank screen, with a dark mouse to the left of the stand and a pale window edge at the far left, no logos
On this page
  1. What to do now
  2. Aim trainers I still open
  3. The game you are about to play
  4. One motion, not a tour
  5. Same settings as the queue
  6. Already played, short on time, or stiff
  7. When a trainer is allowed
  8. Check your gear, not your routine
  9. When the block is over
  10. What a warmup is not

Losing your first ranked game of the day? A quick warmup can fix that. A warmup before ranked is a short block you play before a round counts. The first swipe of the day should land in practice, not in the first fight. The block is over when you queue. It is not a second session you stay in because you do not feel perfect.

I play Zarya at Master in Overwatch. Aim training is the longer shelf. More under Guides.

The official tips below come from Blizzard and Aimlabs.

What to do now

A warmup before ranked is a short block in the game you queue, then the queue. It is not a second practice session.

Do this
One motion, then queue

Use the range of the game you queue. One pattern, ten to twenty minutes, then stop. The first ranked fight should not be the first swipe.

Comparison
QueueStay for the blockStop
You already played this gameIt feels like the matchYou still feel stiffYou feel worse than when you sat down
You have not aimed todayThe block is finishedOne motion in that same rangeThe block ran long
What you openedThe game you queueThat same rangeA different game, or a second trainer
The settingsMatch DPI and in-game numberLeave them aloneYou nudged the slider to feel sharper
ZaryaBeam already feels like last nightTrack one bot, then queueA static-click tour that is not the beam

Aim trainers I still open

  • The range in the game I queue: Blizzard’s Invasion notes added a firing range to the Practice Range, with practice settings and multiple targets. I lock Zarya, track a bot with the beam, take a few right-clicks if the last match missed those, and queue.
  • Aimlabs, if you open a trainer: Aimlabs on Steam is free (Statespace, app 714010). Their playlist article splits a warmup (short, about 10 to 15 minutes, moderate intensity) from a training playlist (20 to 40 minutes, meant to push you). Their warmup article is the one that tells you not to use a throwaway live match as the warmup.
  • KovaaK’s, same rule: KovaaK’s on Steam is app 824270. The aim training page is the product line.

The short version: the game you queue, one motion, then stop. Ranked is the point of the warmup.

The game you are about to play

Open the range, the practice mode, or a custom lobby of the game you queue. Your sensitivity is already the match sensitivity. Your field of view is already the match field of view. I sit at 1200 DPI, 3.5, FOV 103. A trainer with different settings teaches a different hand, and so does a different game.

If the other game is what you opened, close it. Warming up there spends the block on a sensitivity scale you will not queue with. You will feel busy and still take the first real swipe in the match. I also play WoW as a Devastation Evoker. That is not an aim-trainer problem and it is not this warmup. Evoker PvP is that page.

One motion. The one you miss, not a tour of every mode the range has. Then stop. A famous drill you skip is worse than a boring one you finish, and a second drill after the first one landed is how the warmup becomes the evening.

The 50–60 percent band I will name is from games, not from a range score. A night that looks pretty on bots and then feels worse in queue practiced the wrong motion. Change the motion next time. Do not add a second tool tonight.

One motion, not a tour

Aimlabs’ warmup article wants variety: flicking, tracking, and switching, because most shooters ask for all three. Their later playlist article still says a warmup should stay short and moderate, and that a 24 to 30 minute “Aim Basics” list is already long for a dedicated warmup. ClutchLeague’s 15-minute CS/Valorant sample is range, then moving bots, then a deathmatch. Dignitas’ Theia piece likes about 30 minutes as a sweet spot and then builds a Valorant range-plus-deathmatch tour.

I queue Zarya. The Particle Cannon is a short-range linear beam plus an energy grenade. The match asks for a track first. A warmup that also tours flicks, switches, and someone else’s sheriff peek is a different hand. Those are their drills.

Theia, in that Dignitas piece, also says a warmup can focus on one thing you want to improve. That half I will keep. One motion. The miss from last night. Then queue.

If the last fight lost the beam on a strafe, the block is a strafing bot and the beam. If the last fight missed the right-click, the block is still targets, then the throw. A flick warmup is for a clicker, or for the night the grenade was the miss. Two patterns in one short block means neither gets enough reps to wake the hand.

Start easier than the match. Aimlabs’ playlist article says to ramp, not to jump into the hardest task cold. Dignitas says the same: the first minutes are just to get the hand moving. A still bot, then a moving one, is enough of a ramp in the range I already have.

Same settings as the queue

Do not touch the sensitivity during the block. A slider you nudge because the bots felt easy is a different hand from the one you are about to trust in ranked. If you changed it, put the match number back before you queue. The score in the range is not the match.

The same rule covers a DPI button. A bumped step changes the centimeters without a menu you meant to open. I leave the PRO 2 at 1200. If the mouse suddenly feels fast, read the step in the mouse software before you decide the warmup failed. Mouse DPI is that count. How to find your sensitivity is a different day, with a swipe you can stop, not the block before you queue.

Leave the match settings on. Field of view, the hero, the reticle you already play. I sit at FOV 103 on a 1080p 240 Hz panel for Overwatch. A 60 Hz range on a laptop is a different motion. The 240 Hz screen is the one I want the beam to feel on.

Aimlabs Pro advertises a per-task sensitivity optimizer that changes the number while you play. I’d leave that off before ranked. The trainer score is not the match. If you open a trainer at all, match the cm/360 you queue with. The converter is on /tools.

Enhance pointer precision belongs off if the game uses the Windows pointer. A warmup that suddenly flies past on a fast swipe may be acceleration, not a cold hand.

Already played, short on time, or stiff

You already played this game today, and it feels like the match: queue. The mouse has already moved in the right game. Another full block is optional, and it is the usual way a player who was ready talks themselves into staying. If you still feel stiff after those matches, use the range for a short pass and then queue. Do not open a trainer on top of a game you already played.

If you only have a few minutes, keep the same shape and cut the clock. Open the range, do the one motion, and queue when the time is gone. A short block in the right game beats a trainer you will not finish. Skipping the block entirely is fine on a day you already played this game. It is a bad habit on a day the mouse has not moved yet. The first fight becomes the warmup whether you planned it or not.

ClutchLeague’s short version is a deathmatch with one goal when you have no time. Overwatch has deathmatch and the Practice Range. I still open the range. A deathmatch with a hidden goal is a match you can tilt in before ranked starts.

Still stiff after a finished block is not a reason to stay. A pinch, a raised shoulder, or a held breath will not loosen because you added ten more minutes. Loosen the next swipe and queue. The first fights of the match are the rest of the warmup. Waiting until you feel sharp is how a short block becomes an hour and the ranked game never starts. Stiff and done is ready enough.

When a trainer is allowed

A trainer fits in one case. The game cannot repeat the exact motion you miss, so you open one scenario that matches that miss, play it, and queue. The workshop is not the warmup. A second scenario is a new session. If you have not opened the range of the game you queue yet, do that first. The trainer does not replace it.

Aimlabs’ own warmup article agrees on the last step even when it wants the trainer first: finish in the game you will play

The Zarya guide is not a warmup. Reading a bubble note is not a swipe. Hands off the mouse do not count. A video, a replay, or a settings menu is not the block. The warmup is swipes in the game you queue.

Check your gear, not your routine

Aimlabs’ warmup article starts with stretching. Dignitas’ longer Valorant warmup starts with a consistent room: same glasses or contacts, same seat, hands not cold. Sit the way you sit in ranked. Cold hands and a hiked shoulder are not a sensitivity problem. Drop the shoulder. Warm the hands. Then take the swipe you already know.

A new mouse or pad is the one time to warm up longer. Theia, in that Dignitas piece, warms up longer at boot camp because the hardware is new. A cable that tugs, a slick desk instead of a pad, or a dead LIGHTSPEED battery is a gear check, not a reason to open a second trainer. Charge the mouse before the block.

Pain is not a warmup you play through. Stop. (This isn’t medical advice.)

When the block is over

The block is over at the end of the motion, or when you feel worse than when you sat down. Worse means too long, or the wrong motion. More time adds to that. Queue. Change the motion next time. Do not add a second trainer tonight to fix the feeling.

Dignitas says warming up too long causes fatigue and can make you play worse. Aimlabs says if the routine feels like a chore, shorten it. ClutchLeague says stop when you are tired, because practicing tired teaches you to play tired. I agree with the stop. I do not agree with staying until a hard-bot score appears.

Write down the motion and whether it showed up in the match. If it did not, the next warmup uses a different motion. It does not use a longer clock, and it does not use a new sensitivity. The note is one line. The motion, and whether you saw it in the match. If you cannot remember the miss, use the last line you wrote. Do not invent a new drill because the old one feels dull. Dull and repeated is the warmup you will actually do before ranked tomorrow.

Overwatch Competitive Play is its own queue. Blizzard’s Competitive Play update is the rank page, not a warmup. Stadium is a different ranked list. The swipe still happens in the range of the mode you are about to play.

What a warmup is not

It is not an hour in a trainer and no matches. Aim that lives only in the trainer is the block that replaced the queue. The ranked game is the point of the warmup.

It is not a copied routine from another player. Their block is their game, their motion, and their time. Dignitas’ six-step Valorant range and ClutchLeague’s 15-minute rifle sample are fine pages for the games they wrote. Yours is the miss you actually have, in the game you actually queue, for a length you will do again tomorrow.

It is not a settings pass. Graphic options, a new sensitivity, a new reticle, and a new mouse shape are other jobs. Doing them in the warmup means the first ranked fight is also the first time you felt the change.

It is not a variety show. Covering flick, track, and switch because a trainer article said “balanced” is how a Zarya warmup becomes a click playlist. Balance belongs in a training day, on the aim training page. The warmup wakes one hand.

It is not the first ranked match. If you skip the block, that fight is the warmup whether you wanted it or not. Do the swipe in the range. Then queue.

Queue when the block is done. If you catch yourself starting another scenario because the first one went well, that is the signal to stop. The warmup worked. The match is next.

The game you queue, one motion, then ranked. If you are still in the range hunting a feeling, the warmup is already over. More under Guides.

Related: Guides, How to practice one mechanic until it sticks, How to increase FPS, Hardware.

Common questions

How should I warm up before ranked?

Spend 10 to 15 minutes in the practice range of the game you're about to play, using your normal sensitivity. Focus on one thing, like tracking or flicks, then queue.

How long should a warmup be?

About 10 to 15 minutes. Long enough to feel loose, short enough that you still want to play.

Should I use an aim trainer to warm up?

It can help, but warming up in the game you're about to play comes first. An aim trainer is best for practicing one specific skill.

Should I change my sensitivity during a warmup?

No. Warm up on the exact sensitivity you'll play with, so your muscle memory carries straight into the match.

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