Tools
Valorant to Overwatch sensitivity
Overwatch sensitivity = Valorant sensitivity × 0.07 ÷ 0.0066. At the same DPI that is a multiply by about 10.606. A Valorant 0.330 at 1200 DPI is an Overwatch 3.50. Valorant’s decimal slider becomes a larger Overwatch number because each Overwatch unit turns less (0.0066° vs 0.07°).
Slider 0.01–5. Yaw 0.07°/count.
Overwatch sensitivity
3.500
Matched cm/360
32.99 cm
Same DPI on both sides. Hipfire only. Overwatch yaw 0.0066°/count.
How this pair converts
new = old × (0.07 ÷ 0.0066). Same DPI.
Valorant yaw is 0.07° per count at sensitivity 1.
Overwatch yaw is 0.0066° per count at sensitivity 1.
Overwatch hero zoom (Widow, Ashe, Ana) is not this conversion. Leave those multipliers where they are until you have taken a hipfire swipe in the practice range.
cm/360 = (360 ÷ (yaw × sensitivity × DPI)) × 2.54. The converter keeps that distance equal.
If you already sit at Valorant 0.40 and 800 DPI, Overwatch is 4.242. My own pair is the other direction: Overwatch 3.5 at 1200 DPI, which is Valorant 0.330.
Common questions
Why is Overwatch sensitivity so much higher than Valorant's?
Because each game uses a different scale. One Overwatch sensitivity point turns 0.0066° per count and one Valorant point turns 0.07°, so you need about 10.6 Overwatch points to match one Valorant point.
Does the Valorant to Overwatch conversion include scoped sensitivity?
No, it converts hipfire only. Zoom sensitivity for heroes like Ashe and Widowmaker is a separate multiplier you set in Overwatch.
Will my aim feel the same after converting from Valorant to Overwatch?
Your turning speed will match, but the games ask for different skills. Overwatch has a lot more tracking, like Zarya's beam, so give yourself a few sessions to adjust.
Reverse this pair on Overwatch to Valorant sensitivity. All seven games, including titles not listed here, stay on the shared converter. Measure a 360 in how to find your sensitivity.