Tools
Overwatch to CS2 sensitivity
CS2 sensitivity = Overwatch sensitivity × 0.0066 ÷ 0.022. At the same DPI that is a multiply by 0.3. Overwatch 3.50 is CS2 1.050. Overwatch 5.00 is CS2 1.500. Leave m_yaw at 0.022.
Slider 0.1–100. Yaw 0.0066°/count.
CS2 sensitivity
1.050
Matched cm/360
32.99 cm
Same DPI on both sides. Hipfire only. CS2 yaw 0.022°/count.
How this pair converts
new = old × 0.3. Same DPI. 0.0066 ÷ 0.022 is exactly 0.3.
Overwatch yaw is 0.0066° per count at sensitivity 1.
Both games turn the same amount per mouse count, so the number carries over 1:1.
A 360 on the pad in the Overwatch range should bring the same mark around in CS2. If it does not, you typed the wrong DPI or a custom m_yaw.
cm/360 = (360 ÷ (yaw × sensitivity × DPI)) × 2.54. The converter keeps that distance equal.
I sit at Overwatch 3.5 and 1200 DPI on Zarya. CS2 is 1.050. Quick rule: multiply by 0.3.
Common questions
How do I convert Overwatch sensitivity to CS2?
Multiply your Overwatch sensitivity by 0.3 at the same DPI, with CS2's m_yaw at the default 0.022. For example, Overwatch 4.00 equals CS2 1.20.
Does raw input matter when converting sensitivity to CS2?
Yes, keep raw input on. With raw input off, Windows pointer speed and Enhance pointer precision change your sensitivity, so the conversion won't be accurate.
Do I need a different sensitivity for 4:3 stretched CS2?
No. Your cm/360 stays the same; stretched resolution only changes how wide the picture looks, not how far you move the mouse to turn.
Reverse this pair on CS2 to Overwatch sensitivity. All seven games, including titles not listed here, stay on the shared converter. Measure a 360 in how to find your sensitivity.