Tools
Overwatch damage breakpoint
Seconds (or hits) to break = target health ÷ effective damage, after the armor percent you type. Effective = damage × (1 − armor ÷ 100). The 175 default is a Zarya max-energy beam DPS from the wiki change that cut the max from 190 to 175 (around 10 February 2026). Health 250 is a common support-sized pool, not a promise. Overwrite both. Values as of that wiki note; the hero panel in the game wins.
You type this. Patch numbers move. The 175 default is a Zarya max-energy beam figure you can overwrite.
0 if the target has no armor. Beam armor on the wiki has been 30%. Type what the current patch uses.
Effective DPS
175.0
Seconds to break
1.43
The divide
effective = damage × (1 − armor_percent / 100)
seconds = health / effective DPS
hits = ceil(health / effective per hit)
I play Zarya at Master. The beam is a track; every tick off target is lost damage. The Zarya guide covers that fight. Falloff, ammo and missed ticks aren't counted, so treat the result as your best case.
Common questions
Are the Overwatch damage numbers in this calculator up to date?
The default 175 is Zarya's max-energy beam DPS after the February 2026 change from 190. Balance patches change numbers often, so type the current value for the hero you're checking.
How is a damage breakpoint calculated?
Effective damage is your damage multiplied by (1 − armor%). Hits to kill is the target's health divided by effective damage, rounded up; misses and falloff aren't included.
What armor percentage should I use?
Use 0 if the target has no armor. Beam damage against armor has been reduced by 30%, but armor rules change with patches, so use the current value.
Does the breakpoint calculator include barriers and overhealth?
Only if you add them to the health field. Barriers are separate objects, but overhealth counts as health until it's gone.
Can I use this to plan Graviton Surge combos?
Yes. Enter the combined DPS your team can put on grouped targets to see how fast they go down. Just make sure your team is ready to follow up before you press Grav.
Charge after that damage is the ult charge calculator. How a team spends the button: ultimate economy.