Tools
CS2 to Valorant sensitivity
Valorant sensitivity = CS2 sensitivity × 0.022 ÷ 0.07. At the same DPI that is a divide by about 3.182. CS2 1.00 is Valorant 0.314. CS2 2.50, a common mid Source number, is Valorant 0.786.
Slider 0.1–10, m_yaw 0.022. Yaw 0.022°/count.
Valorant sensitivity
0.330
Matched cm/360
32.99 cm
Same DPI on both sides. Hipfire only. Valorant yaw 0.07°/count.
How this pair converts
new = old × (0.022 ÷ 0.07). Same DPI.
Both games turn the same amount per mouse count, so the number carries over 1:1.
Valorant yaw is 0.07° per count at sensitivity 1.
eDPI (DPI × sens) is a same-game nickname. A CS2 eDPI of 800 is not a Valorant eDPI of 800, because the yaw is different. Convert the slider, or compare cm/360.
cm/360 = (360 ÷ (yaw × sensitivity × DPI)) × 2.54. The converter keeps that distance equal.
CS2 1.050 at 1200 DPI is Valorant 0.330 — the same pad turn as Overwatch 3.5. Scoped Valorant rifles stay on their own multiplier after you land the hipfire swipe.
Common questions
Why can't I use the same eDPI in CS2 and Valorant?
Because the games use different yaw values. CS2 turns 0.022° per unit and Valorant 0.07°, so the same eDPI gives a different turning speed; convert the sensitivity instead.
Does this convert scoped or zoom sensitivity?
No, it converts hipfire only. Set CS2's zoom_sensitivity_ratio and Valorant's scoped sensitivity separately in each game.
What is CS2 sensitivity 1.0 in Valorant?
It's 0.314 at the same DPI (1.00 × 0.022 ÷ 0.07). If you change DPI too, use the calculator to keep your cm/360 the same.
Reverse this pair on Valorant to CS2 sensitivity. All seven games, including titles not listed here, stay on the shared converter. Measure a 360 in how to find your sensitivity.