Tools
CS2 to Apex sensitivity
Apex hipfire sensitivity = CS2 sensitivity at the same DPI. There is no multiply. CS2 1.50 is Apex 1.50. Then open Apex’s optic list. Those multipliers aren’t the same as CS2’s zoom ratio.
Slider 0.1–10, m_yaw 0.022. Yaw 0.022°/count.
Apex Legends sensitivity
1.050
Matched cm/360
32.99 cm
Same DPI on both sides. Hipfire only. Apex Legends yaw 0.022°/count.
How this pair converts
Both games turn 0.022° per mouse count, so your hipfire number carries straight over.
Both games turn the same amount per mouse count, so the number carries over 1:1.
Apex Legends uses the same 0.022 Source-family yaw as CS2, so the hipfire number is 1:1 at the same DPI.
Per-optic multipliers and ALC don’t change the hipfire maths. If a 360 misses, you changed DPI or a custom yaw, not the legend.
cm/360 = (360 ÷ (yaw × sensitivity × DPI)) × 2.54. The converter keeps that distance equal.
CS2 1.050 at 1200 DPI is Apex 1.050 hipfire. That’s the same turn speed as Overwatch 3.5 at 1200 DPI.
Common questions
How do I convert CS2 sensitivity to Apex?
Use the same number at the same DPI. Both games use 0.022 yaw for hipfire, so no multiplier is needed.
Does advanced look controls (ALC) in Apex change the conversion?
Yes. ALC uses its own custom curves, so a direct conversion won't match. Turn ALC off if you want your CS2 sensitivity to carry over exactly.
Can I use the same sensitivity for Titanfall 2?
Probably yes. Titanfall 2 is usually listed with the same 0.022 yaw as Apex and CS2, but this converter only officially covers Apex.
Reverse this pair on Apex to CS2 sensitivity. All seven games, including titles not listed here, stay on the shared converter. Measure a 360 in how to find your sensitivity.