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How to use high ground

High ground lets you choose when to fight and step out of sight. How to use high ground in Overwatch: when to take it, how to peek, and when to drop down.

Updated 3 min readYuval Eizik

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The view over a low stone parapet down onto an empty old town square at dusk, warm lamps along the arcades below and rooftops stretching away under a dark blue sky, no people, no text
On this page
  1. You choose the fight
  2. You see more of them
  3. Peek from the edge, then step back
  4. Take it before the fight
  5. When to drop down
  6. Watch for the heroes who reach you

High ground is any spot above the fight: a balcony, a rooftop, a ledge over the objective. Holding it gives you three things. You choose when the fight starts. You see more of the enemy than they see of you. And one step back puts you out of sight.

I play Zarya at Master in Overwatch. High ground decides a lot of the fights a tank leads. More in my Zarya guide and how Overwatch roles differ.

Comparison
JobWhat high ground gives youWhen to leave
See firstMore of their body; their head firstAfter you have been seen on the lip
Choose the fightYou drop; they spend a movement to climbWhen your go is ready
Step outOne step back is coverWhen they fly up to you
ContestThe point still has to be stood onWhen the cart or the capture needs a body
Zarya specificallyA beam angle and a safe bubbleWhen grav is going in on the ground

You choose the fight

Gravity is the advantage. You can always drop down to fight. The enemy can only come up by the stairs and routes that lead to you, or by spending a movement ability to jump or fly up. If you can see those routes, you can hold them. If a hero spends their jump to reach you, they no longer have it to get away.

On Zarya that matters for bubbles. A bubble spent on the ledge to farm charge is fine if you can still drop onto the cart. A bubble spent because Winston landed on you is the spot turning against you.

You see more of them

From above, you see more of an enemy’s body than they see of yours, because the edge you stand on hides part of you. Their head is the first thing in view. Long-range heroes gain the most, since height clears the walls on the ground. A beam still needs range and a target who stays in it.

Peek from the edge, then step back

Do not stand on the edge. Step up, take the shot, and step back out of sight. That is the same idea as holding an angle: you show yourself on your terms. A player who stays on the edge after being seen is a target with a nice view.

Take it before the fight

High ground is worth the most at the moment the fight starts. Get there before your tank commits — or, if you are the tank, before the rest of the team walks main. If you are defending, move back up between fights. If you are attacking, look for a route that goes through high ground before you walk the cart path.

Before you climb, know how you will get down. A spot with one way out is a spot you can get trapped in.

When to drop down

Drop when your team has the edge: a kill, enemies low, or an ultimate going in. Also drop when the enemy reaches the objective and you have to contest it. Staying up there while they take the point wins nothing. A grav that lands on the ground needs you on the ground.

Watch for the heroes who reach you

Winston, D.Va, Lucio, and anyone with a vertical can erase the advantage. When one of them lands on you, step back toward your team instead of fighting alone on the ledge. The trade you wanted is downstairs, with the people who can shoot the jumper off you.

The ledge is a tool. The point is still the job. I play Zarya.

Related: PvP, What crosshair placement is, Overwatch guides.

Common questions

Why is high ground good in Overwatch?

High ground lets you see and shoot enemies while they have to climb or use an ability to reach you. Headshots are easier from above, and you can step back from the edge to break line of sight.

When should I drop off high ground?

When your team has the advantage, like after a kill or when an ultimate goes in, or when you need to contest the objective. Staying up while the payload moves away doesn't help your team.

Which Overwatch heroes are best on high ground?

Long-range heroes like Widowmaker, Ashe and Ana benefit most because height opens sightlines. Tanks and supports can use it too; as Zarya, I use ledges for safe bubbles and beam angles.

How do I stop dying on high ground?

Plan your escape before you climb, don't stand on the edge after you're spotted, and watch for heroes who can jump or fly up to you.

Does high ground matter in other shooters?

Yes. In any shooter, high ground lets you see more, pick your fights and step back to safety, so the same principles apply.

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